BALL
Futuristic arena sport · Released January 2026
Speedball
Gameplay programmer, working closely with the design team on this high-speed arena sport.
Game programmer console porting
Bringing ambitious games to new platforms. Recently worked on Red Dead Redemption for Nintendo Switch 2; now contributing to another AAA Switch 2 port.
A few things I've worked on
Futuristic arena sport · Released January 2026
Gameplay programmer, working closely with the design team on this high-speed arena sport.
Nintendo Switch 2 · Released
Contributed to the Nintendo Switch 2 edition, working on the port of this acclaimed open-world adventure.
Multiplayer action game
Contributed visual effects, particles, and ranged attacks to a multiplayer game built with Unreal Engine 4.
Custom rendering engine
A multithreaded C++ and OpenGL engine with lighting, an editor, Lua scripting, and 2D physics.
Procedural dungeon crawler
A challenging RPG demo featuring randomly generated dungeons and progressively tougher encounters.
Capture the flag AI
A Unity game AI project exploring behavior trees, team tactics, and decision-making for capture the flag.
Algorithms
A pathfinding experiment using a multithreaded A* algorithm.
Simulation
A visual experiment in flocking behavior and group movement.
Have a project in mind?